There's no flow, there's lots of dead-ends, and sometimes I have to make huge back-and-forth trips among distant storage rooms, NPC homes, and crafting stations. Not to mention the nightmare something like Mothron might be later in the game. I've also learned to pay close attention to the original spawn point's location. On one world, logging in with a new character dropped you right into a lava moat. On another world, the spawn point was in a wall so you'd immediately bust in like Kool-Aid Man, and then have to rebuild whatever was in that room. I have 2 main problems with any building I make. The first is being incapable of making it right off the bat. Maybe I want gold bricks, maybe I need to be in hardmode to get flesh blocks. Maybe I need more wood than a copper axe is worth cutting down. Whatever the case, SOMETHING puts the project til "later." This branches into two sub problemsĮither A. I make a temporary, awful wooden tower to hold the NPCs until I'm ready, or B. I just start now with the intention of tearing some of it down later to make way for the ideas I had. I get lazy, and my NPC tower just stays as my base, or the "holdover" design becomes the final. The second main problem I have is never reasonably being able to make exactly what I want to make without cheating. The room where the Dryad stands is where the Potions and Ingredients to make Potions go.Īnd then I reflect on what I've done and feel guilty and just move on to finishing Moon Lord so I can start another playthrough that is TOTALLY LEGIT and most likely to become a ty wooden tower as described above.īasically the way this system works is this: Cheat in one stack of rainbow brick, then it opens the moral floodgates to cheating in OTHER kinds of bricks. Ivy Chest is ingredients, Glass Chest is potions. It is also barely in range for Auto-Stack to Nearby Chests to reach IIRC. If not, you can just raise it up a little.
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